What is XR?
XR, or extended reality, covers all environments that combine the real and the virtual, along with the human-machine interactions computing technology generates. It spans three families:
- AR — augmented reality — I display virtual information over my real environment and enrich it.
- VR — virtual reality — I am fully immersed in a virtual world, replacing the real one.
- MR — mixed reality — I apply the virtual onto the real like a second skin.
Augmented reality generally requires a phone, or a dedicated headset. It presents a virtual element superimposed on the real world: how a piece of furniture looks in your living room, a car in your driveway, or metadata added to the world around you.
What is it used for?
Training — a realistic and effective tool. Time saved, economies of scale in rollout, stronger retention, no real-world risk taken, precise analysis of what the learner did.
Operations — information superimposed in real time. Time saved, risk reduced, decisions supported.
Sales and sales support — instant, customisable demonstration. Testing of items that are awkward to show, better comprehension, a personalised experience, fewer returns.
Communication — an innovative, memorable experience. A dynamic brand image, footfall in store, usage data captured.
Our XR Opportunities workshop
A workshop in two parts: discovery and explanation, then brainstorming.
- Discovering the technology — history, technologies, devices.
- Understanding possible uses — examples by use case and by sector.
- Identifying expected gains — what can be measured, and what cannot.
- Defining a client use case — with your own subjects: training a trade in a new tool, making a product easier to test.
Example projects
- An immersive training application for a high-risk technical procedure.
- An augmented reality maintenance aid for on-site technicians.
- An augmented reality product configurator for a sales network.








